It becomes apparent as one searches for generic off-the-shelf interactive
multimedia training products that they all appear to have one thing in
common. They all apply learning techniques that are similar to those
used in the classroom. Not that all classroom techniques are all
bad (or all good for that matter), it?s just that we can do so much more
applying what we know about human learning and thinking through the extended
capabilities of the computer.
Training and Learning
The track record for implementing what is now known about human learning
and thinking is disappointing at best. In several areas, we are not
very high tech in our conceptual designs. Implying that past research
is somehow outdated, a colleague once quipped, ?Much of our behavioral
research on education and learning comes from the ?60?s and ?70?s.?
My response to that is: if it was sound research to begin with, then it
is still applicable. The problem lies in how we are applying that
knowledge, not in its validity or accuracy.
Motivation and Problem-Solving
Training by its very nature should be concise, to the point, and timely.
By timely I mean delivered on time when the learner needs it, dispensed
in the right amount, and quickly. So a classroom approach whereby
the lecturer moves step-by-step, point-by-point through the material at
the lecturer?s pace is a poor adaptation for the computer if lecture is
the primary mode of information dissemination.
Learners should not be the receivers of one-way broadcasts. One-way
communication is sometimes appropriate; however, it should be just one
of many differing modes used to convey the message. Learners should
be intrinsically motivated to learn through solving and overcoming problems
and obstacles to performance. Engaging the student to work through
gaps in their knowledge and understanding is preferred to one-way broadcast
of information where the learner remains, for the most part, in a passive
state.
Modeling, Repetition, and Access
Repetition is one of the primary ways we learn throughout life.
I have seen students from all walks of life, given the proper interactive
support systems, learn extremely difficult material. If allowed to
go through at their own pace, their own time, and as often as they prefer,
learners from a variety of skill levels can and will overcome their knowledge
and skill deficiencies.
Trends of Our Times
Several disturbing trends are unfolding as interactive training becomes
commercialized. First, many companies seem to be purchasing products
based on trends or to ?keep up with the Joneses.? Wise purchases
should be based on solid evidence of the product?s value. Some of
this is the fault of the vendors because the data has not been collected.
But are the proper questions being asked about the products? For
instance: Are they easy to install? Do they run on a network?
Do they use motion video? Are they narrated? These are important
questions, but first and foremost we must answer more pressing ones.
Do the products train? Do they immerse and engage the learner in
the content to the point that all sense of time is lost? Is there
a performance gain and is the original problem for conducting the training
being solved?
Second, there is a lack of scrutiny of the products that currently exist.
Most companies do their own internal evaluations of products for purchase,
and attempt to learn what they can before they make a purchase. Many
such evaluations that I have seen are very thorough. But are they
going beyond face value concerns? Are they taking into account primary
design issues that separate the superior from the mediocre? Do the
products use sophisticated methods and techniques to enhance the learning
process above and beyond traditional classroom approaches? Do they
use the best of what we know from instructor-led training and harness the
capabilities of the computer? Do they truly make learning easier
and more interesting for the learner, allowing the learner to overcome
deficiencies sufficiently and quickly?
Perhaps some of the organizations and publications dedicated to the
field of training could publish professional evaluations of products and
product lines. Although professionals in the field often don?t evaluate
identically, those who have studied the field and have been successful
in developing courseware and multimedia could put together a list of criteria
and publish a comprehensive set of evaluation guidelines. These guidelines
could provide the foundation from which prospective buyers could make their
own evaluations, producers could scrutinize themselves and others in the
field, and all readers would have rich perspectives to consider.
Third, many companies are deciding to go with courseware built around
mediocre designs simply because there is a lot of product in a particular
product line. I am very aware of the cost and expertise required
to develop high quality interactive courseware. I am also aware of
the time it takes to build broad-based product lines. My biggest
disappointment is that the corporate consumer is relegated to buying weaker
designs in order to get the amount of training required. My hope
is that once the amount of product in the product line reaches a certain
mass, more emphasis will be placed on improving the designs. Then,
it will be up to the consumer to demand courseware based on better designs,
and which trains workers better and faster.
The Hope for the Future
Whether current trends are driven by what the market wants or simply
by what?s available, purchasing mediocre courseware because there?s a lot
of it seems self-defeating. Purchasing a lot of product in a product
line because it exists is selling the company and the student short. If
you?re the training purchaser or administrator for your company, ask for
? no, demand ? well-designed, innovative, and truly effective courseware.
Don?t settle for large libraries of mediocrity.
Dr. Terrell Perry has taught CBT developer courses for industry and
academia. He has developed more than 246 CBT/WBT courses, covering basic
and master scuba diving and responsible hunting curricula, among others.
He has also created several major projects for the United States Navy.
Currently, Dr. Perry is a senior instructional systems designer with
W R Systems, Ltd. in Norfolk, VA, and an adjunct professor at Boise State
University, Department of Instructional & Performance Technology (graduate
programs). He is a consultant for Coastal Training Technologies Corp. and
numerous other organizations. For more information, contact him via email:
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Article Copyright 2000 by Terrell L. Perry. All rights reserved.
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