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Tools for Creating an Environment of Accountability

COURSE OUTLINE

Opening Enrollment 5-mins
• The purpose of the workshop and relevance to the employee.

Icebreaker Example: The M&M Game 20-mins
• The M&M game allows the participants to discover the basic flow of an order from sales to delivery and the associated costs.

Purpose, Method, and Outcomes 5-mins
• Provides safety and gives a formal statement of why we are here, how the learning will take place, and what to expect from the program.

Getting to the Bottom Line 20-mins
• Participants understand an overview of the key financial information, and the awareness will create the ability to grasp the need for change within the organization.

Fun Facts 20-mins
• Understanding the Key Cost Areas and components driving performance
• Understand Key Performance Indicators.

Game Show Metaphor, i.e., Jeopardy, Family Feud 45-mins
• Using a game show metaphor participants learn the most important actions they can take to impact the Key Performance Indicators. From this, they discover how to maximize the Bottom Line.

Action Planning 20-mins
• Links specific actionable behaviors to the learning
• Generates new ideas as it relates to cost reduction/generation
• Creates a foundation to recognize the ROI of the training.

Closing 5-mins
• Reinforcing of the Learning Objectives of the course.

For more information call 888-550-5708 or email us.